Week 8 Research methods
Product Manager
-“A product manager is the person who identifies the customer need
and the larger business objectives that a product or feature will fulfil,
articulates what success looks like for a product, and rallies a team to
turn that vision into a reality. ” (Atlassian Web Site)
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3 out of 4 products that hit the ground have no customers (Osterwalder 2010)
Many firms are building products / services that no-one wants or needs
A lot of companies are very bad at innovation (Google, google glasses/ a lot of failures for their 5 successors)
-Google maps
-Google search
-Android
-Chrome
-Cloud
Innovation is hard
Meta - Portal, FB Platform, Metaverse (failing or in demise)
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All innovations need to be fully met with features that users are already familiar with (new phone must have basic features as well as your innovative features) What would be a must have to include in this next model
Over time the Wow factor of a product have fall off as people get used to them innovation (Phones touchscreen, camera quality)
A product can reach its peak (Porche from 1982 to the present day, same design / Phones seem to have reached a technological peak)
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Company products that got this wrong
Quibi
-Founded in 2020
-Short form videos on mobile (subscriptions)
-Burned through 2 bil in one year
-People preferred TikTok cause it was free and included user created content rather than professional consent
Theranos
-Founded in 2003 by Elizabeth Holmes
-Idea: Revolutionary way to sample blood
-fraudulent
Block buster
-Founded 37 years ago
-DVD, games rental store
-Sent via mail
-Beaten out of the market by Netflix
Netflix S-curve
Kodak
-Founded in 1892
-Chapter 11: 2012 after 130 years
-Industry leaders in photography film
-Disrupted by digital photography (which they invented)
-Issues: management were too slow to adopt to new technology
Successful innovators
-Amazon; Apple; Microsoft; Tesla
-Cannibalise their business models repeatedly and continuously to stay ahead
-Re-invent and work across various industries - they are industry agnostics
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Research
Find problems in the market
Value = cheaper, quicker
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JTBD Case study
-1950s NASA commissioned pens to be able to write in space
-1 million dollars on developing the 'Fisher space pen'
-The pen can write upside done, in water, and zero gravity
-The Russian cosmonauts just used a pencil
-Question: What was the underlying 'job to be done'
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A core principle of new product development is empirical research
Which means understanding something with your own eyes and ears (witness the problem first hand)
Understanding problems and users and thinking about the solutions
Empathy
-Understanding end users of a new product really means empathising with them
-talking to them and finding out the problems and issues that could effect them
Focus Groups
Focus groups allow developers to talk to groups and understand sentiment about a product or service
Pros: Gather info quickly about sentiment; deeper dive into conversations around problems or issue's
Cons: Group think and influence of ideas in a group
Individual interviews
When you find people representative of your ideal customers, you can talk to them about individual situations
This will allow you to build empathy more easily
Pros: Conversations allow you to understand phenomena easily
Cons: one persons opinion; could be misleading if this is the wrong person
Questionnaire
Great way to understand opinion from samples of people
Are a lot more difficult than they appear
Pros: Can be mediated across the internet – remotely. Very efficient.
Cons: Where questions are not clear, they can be misleading or subject to scrutiny (bias issues)
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